I’ve decided to put my warcraft 3 map on hold in the meantime so that I can work on a couple of the ideas I mentioned on a previous post. More specifically, I’m going to make a start on the Unity exploration game idea (till I think of a better name, I’ll call it Lost Isles) while I think about what to do with RPG Maker. Continue reading
Warcraft 3
On My Mind
StandardNow that the WINZ stuff is mostly ready, all I can do now is wait until the day of the appointment (about a week from now). In the meantime I can job hunt (did that yesterday, didn’t find much) & go back to playing/designing/writing stuff about games & dreams. Yay.
Anyway, I have a mixed bag of things to share (ideas mostly). Continue reading
Three Moons – Map Designs Done!
StandardAt last, I’ve redesigned the Mainland & Isles regions, made them fit together in the overall map, & uploaded them all. Now I can move on to implementing the map itself. Kick ass!
Three Moons – Mainland Problem
StandardI’ve encounter another snag, this time with the last two map designs for Three Moons. Looking at the above image, assuming you can decipher what colour means what, there’s nothing apparently wrong with it in my eyes, in fact I quite like how it turned out. However, once I add it to the overall map design the problem becomes more apparent. Continue reading
Three Moons – Isles Initial Design & Hero Tavern
StandardHere’s my current design of the Isles region, although due to the overcompensation of the Misc area I mentioned last week I plan on expanding & altering this area a bit. Simply put, I want to keep the proportions I originally had between the Mainland & Isles about the same (12:9 to 16:12 areas of interest).
Three Moons – City & Overall Map So Far
StandardAlright, finished the City region map design; might have gone a bit overboard with this one.
Before I move on to the last two regions I think it’s worth seeing how the entire map currently looks. Continue reading
Forest, Keys, & Snow
StandardOkay, three things of interest this week. Continue reading
Three Moons – Map Designs, about halfway there
StandardThis week I continued creating maps via GIMP based on my initial sketches & adding more detail as I went. What I have done so far is: Ziggurat, Outland, Highlands, & Crypt; as usual these can be found in the Three Moons section. Note that the final result will likely be slightly different from the images shown here (in fact I can’t help but contemplate what I’ll use to fill in those empty spaces). These designs will make do as a starting point to make sure I’ve got all the major parts sorted. Continue reading
Three Moons – Map Design
StandardThis is the main thing holding me back at the moment. I have about eight regions planned for this map, a maximum of 256×256 tiles to work with, & I want to get a mid level design figured out before diving into the World Editor. Continue reading
First Warcraft 3 Map, a.k.a. Three Moons – Planning pt. 2
StandardHi, this week I’ve been slowly ironing out the details of my first Warcraft 3 map. Continue reading