I’ve decided to put my warcraft 3 map on hold in the meantime so that I can work on a couple of the ideas I mentioned on a previous post. More specifically, I’m going to make a start on the Unity exploration game idea (till I think of a better name, I’ll call it Lost Isles) while I think about what to do with RPG Maker.
Now that the WINZ stuff is mostly ready, all I can do now is wait until the day of the appointment (about a week from now). In the meantime I can job hunt (did that yesterday, didn’t find much) & go back to playing/designing/writing stuff about games & dreams. Yay.
Anyway, I have a mixed bag of things to share (ideas mostly).
At last, I’ve redesigned the Mainland & Isles regions, made them fit together in the overall map, & uploaded them all. Now I can move on to implementing the map itself. Kick ass!
I’ve encounter another snag, this time with the last two map designs for Three Moons. Looking at the above image, assuming you can decipher what colour means what, there’s nothing apparently wrong with it in my eyes, in fact I quite like how it turned out. However, once I add it to the overall map design the problem becomes more apparent.
Here’s my current design of the Isles region, although due to the overcompensation of the Misc area I mentioned last week I plan on expanding & altering this area a bit. Simply put, I want to keep the proportions I originally had between the Mainland & Isles about the same (12:9 to 16:12 areas of interest).
Alright, finished the City region map design; might have gone a bit overboard with this one.
Before I move on to the last two regions I think it’s worth seeing how the entire map currently looks.
Okay, three things of interest this week.