At last, I’ve redesigned the Mainland & Isles regions, made them fit together in the overall map, & uploaded them all. Now I can move on to implementing the map itself. Kick ass!
First Warcraft 3 Project
Three Moons – Mainland Problem
StandardI’ve encounter another snag, this time with the last two map designs for Three Moons. Looking at the above image, assuming you can decipher what colour means what, there’s nothing apparently wrong with it in my eyes, in fact I quite like how it turned out. However, once I add it to the overall map design the problem becomes more apparent. Continue reading
Three Moons – Isles Initial Design & Hero Tavern
StandardHere’s my current design of the Isles region, although due to the overcompensation of the Misc area I mentioned last week I plan on expanding & altering this area a bit. Simply put, I want to keep the proportions I originally had between the Mainland & Isles about the same (12:9 to 16:12 areas of interest).
Three Moons – City & Overall Map So Far
StandardAlright, finished the City region map design; might have gone a bit overboard with this one.
Before I move on to the last two regions I think it’s worth seeing how the entire map currently looks. Continue reading
Forest, Keys, & Snow
StandardOkay, three things of interest this week. Continue reading
Three Moons – Map Designs, about halfway there
StandardThis week I continued creating maps via GIMP based on my initial sketches & adding more detail as I went. What I have done so far is: Ziggurat, Outland, Highlands, & Crypt; as usual these can be found in the Three Moons section. Note that the final result will likely be slightly different from the images shown here (in fact I can’t help but contemplate what I’ll use to fill in those empty spaces). These designs will make do as a starting point to make sure I’ve got all the major parts sorted. Continue reading
Three Moons – Map Design
StandardThis is the main thing holding me back at the moment. I have about eight regions planned for this map, a maximum of 256×256 tiles to work with, & I want to get a mid level design figured out before diving into the World Editor. Continue reading
First Warcraft 3 Map, a.k.a. Three Moons – Planning pt. 2
StandardHi, this week I’ve been slowly ironing out the details of my first Warcraft 3 map. Continue reading
First Warcraft 3 Map – Planning pt. 1
StandardAt first I was doing a bit of planning on the roguelike, trying to figure out a basic class hierarchy even though I told myself I would simply follow a tutorial. But after deciding on Warcraft as the other project I started doing “research” on existing Warcraft RPG maps & now I’m riding the Warcraft 3 wave again, but this time actually doing more productive work. I’ve started making a plan for my first proper Warcraft 3 map & have a basic idea of what the map will be like, though there are several details I’ll need to sort out first. Continue reading