RM Hack’n Slash – Developing Concept Part 3.0


Hello, I’ve had another reminder this week that I really don’t know what I’m doing when it comes to game projects. Rather than upload an informative post about task analysis like I planned to, I’ll tell you how I had an “oh shit” moment. Continue reading

Project Framework, Pt. 2


Hello, I’ve finally gotten around to combining the frameworks I described in a previous post.

I decided to use the Game Design Workshop process as the base since it’s designed specifically for game development. From there I tried to figure out where the steps from the Agile Development Framework might fit in. Here’s what I think the framework becomes when you combine the two: Continue reading

Project Framework, Pt. 1


It’s been a while since I did any form of game development, & in my attempts at game development last year I didn’t get very far. One of my main issues was that I didn’t have much of a plan or process for my projects. Really it was just do whatever I felt needed to be done, which just left me feeling aimless.

So I’m endeavouring to come up with something I can reliably follow for most of my projects. First, I’m going to look at existing frameworks, in this case a process from a book Game Design Workshop: Designing, Prototyping, & Playtesting Games, & the framework I followed back in Polytech to develop a sex ed game up to the “beta stage”. Continue reading