Alright, finished the City region map design; might have gone a bit overboard with this one.
Before I move on to the last two regions I think it’s worth seeing how the entire map currently looks.
So far so good. Remember that the space on the far left was planned for miscellaneous features. Hero selection & secret areas are the only things I can think of that fit that category. Hero selection will likely follow the “tavern” method found in several other maps; I don’t see the selection area taking up much space. Given the abundance of empty space in the various regions, I think I can squeeze the secret areas in there instead; oddly seems more appropriate that way. I don’t plan on doing any cinematics or cut-scenes outside of a simple intro/outro (fade in/fade out with text type thing) so I won’t need to reserve any space for those.
Looks like there might be more space than expected for the Mainland. Sweet, I can expand the initial design to use the remaining space & make it feel less cramped. Next up, the last two regions: Isles & Mainland.