Mini-Project 2 – Card Design

Standard

Hello, I’ve gotten my second mini-project done for my application portfolio – an encounter card for a conceptual boardgame. I created this over the span of about twelve days, whilst I was dog-sitting in Te Anau for my parents. It was nice to hang out with three small dogs for a while, but that’s not what this post is about (there is however a weird story I may post about later). Anyway, the card…

Card Design

A Gryphon encounter card.

The idea for this card stems from an adventure storytelling game idea I’ve mulled around for a long time, & have only now bothered to create something for. Whilst this is meant to serve as an encounter template, I wanted to treat it as an actual card that may appear in the game, so I chose to do a Gryphon (which might have been too ambitious for me). Continue reading

Another Video + Update

Standard

Hello, got another video to share. This is a talk about the modern cultural role of games & how they could be done better. It voices many of the concerns I’ve been having about games today & made me realize who the audience of games may actually be (it also made me realize some games could be a sort of modern ‘drop-in centre’ for fringe elements of society). It is another 30 minute video (I like long videos) so set aside time if you want to watch it.


This also gives me the excuse to give a quick update (wow its been months since I did this): Continue reading

February Life Update – New Adventures

Standard

Hello, this month has been a bit of an emotional roller-coaster. More than once I’ve just had to stop because I wanted to cry, but there have also been some unusually fun times. I guess you’d call it cathartic.

Also, side note, why has an old post of mine been getting views from a lot of random people this weekend? Not complaining, I just find it kinda weird that people are suddenly interested in a post from late 2014 (wow, this blog has been going for that long?).

Anyway, the main things this month:

  • I’ve been getting myself setup as a freelance IT Sole-Trader, & thinking about how to make it viable has left me feeling a bit overwhelmed.
  • I went on an impromptu road trip with some friends to Twizel overnight. It was nice to see central Canterbury & help a friend move some stuff back home.
  • Been looking at the writing/lore aspect of my storytelling game prototype Sojourn.

If you’re wondering what a Sole-Trader is, it’s essentially a one person business. If you’re wondering what I’m offering here’s my draft business card:

XML Business Card

Yes, I’m intending on this being my business card (I wish I could say this was an original idea). I tried to do this in C# but I could see several problems with this approach.

Fortunately there isn’t much I need to legally do before I can begin work (I think I’ve got everything setup with my accountant now), but I’ve found myself having to wait regardless. Continue reading

Games & I

Standard

This post relates back to my 2016 retrospective. I’d advise reading this first.


A question that has particular been on my mind is – how do I approach my aspirations in a way that is both fulfilling & ethical, yet realistic? How do I do this whilst holding to my own values?

Like the questions I had before, I don’t have a clear answer for this. To be fair, this post isn’t about looking for an answer but rather the affect this question had on me in regards to a major aspiration of mine.

You see, in 2016 a part of me gave up on my dream of making games. These are my reasons:

  • Having knowledge that the world is more screwed then I thought, my wish to make games, & the kind of games I wanted to make, feel comparatively trivial & unimportant (that was a truly sad thought for me). A part of me feels obliged to help the world get truly better in some way. I’m still not sure how I can help but I don’t think providing another form of escapism is the way.
  • I had reached a point where just thinking about making games brought about feelings of frustration, self-disappointment, & apathy. I’d tried many approaches that all lead to similar results, each one not able to account for my own shortcomings.
  • I have an awful habit of stating I’ll do something & not actually doing it for whatever reason. I’ve become really sick of being that kind of guy. I’ve become hesitant to say I’ll do anything, unless I seem to be already doing it.
  • I’ve known for a long time that its difficult to get into the games industry, & that surviving or even making a living from it is even more difficult. Hell, I know how difficult it can be just to try & make one game, I’ve been trying to do it alone since graduating in 2013. I admit the task has only become more daunting over time.
  • I like games, but I’ve become disgusted with the mainstream games industry. Cultural toxicity aside, it’s market driven nature has become more apparent to me. Any regard for experimentation, artistic expression, & the effects of the medium is seemingly relegated to indies, small studios, & critics, since everyone else is comfortable with games “just being games”. I feel like this point alone is worthy of it’s own post (I know, more to write about!).

Continue reading

November Life Update – Cutting Back

Standard

Hello, I know it’s December now but this update is about things that happened last month. Besides, I might end up doing one more update before the end of the year.

It feels like I’ve delayed this update too much so there’s a fair amount of things I want to cover & try to recall.

Quick summary for those with little time:

  • Been thinking about my dreams & if I can ethically justify them in the context of the world at large (something I’ll delve into on a separate post).
  • I’ve had two sets of random guests stay over at my flat briefly. I’ll be talking about the first pair (the second largely kept to themselves).
  • Cancelled my D&D campaign.
  • I’ve taken a different approach to my game projects, & now I’ve found myself actually sticking to a project for once (yay!).
  • I also finally got around to getting most of these questions up in front of my house.

Continue reading

A 1st D&D Campaign Handout

Standard

Ugh… finally got this done! This took me way too long to get done (my excuse is I got caught up in world building  😀 ).

I’m posting it here so those who are curious about it can see it, & also so I can free myself for other pursuits. Fair warning – it’s a long read (over six pages long, way too big to paste into a blog post).

To summarize the document, it covers:

  • What to expect from me as a DM.
  • What the setting is + some lore regarding what your character should know from the get go.
  • Some house rules, mainly about leveling.
  • What I’ll need from players.

If you feel up for it (& can open Word documents) here it is.

Farewell.

September Life Update – Game Time

Standard

Hello, I thought I’d end up writing about the uncertainty of my job as my contract ended yesterday, but now I have good news. For those who haven’t kept up with my work situation, or forgot, I’d advise reading July & August before reading the next part.

My boss has presented his case about the future & value of my team (& my own role) to his own boss &, from what I can tell, he has no problem with me going part-time. Now we’re just waiting for those above him to approve. This could take a while since apparently there’s a backlog of matters they must see to first.

In the meantime, he has given me a 3 month extension on a part-time basis. I haven’t received any actual paperwork for this yet, but it’s agreed between us that my standard days for the rest of this year starting next week are Tuesday, Wednesday, & Thursday; with days changing to suit the needs of the team as they arise.

So yep, it’s kinda official now – I’m no longer working full-time. Yeays!! Continue reading