I don’t have anything planned for this week so I’ll keep this short. This is partially because it’s the Easter weekend but more because I spontaneously said I’d be the Dungeon Master for my flat last weekend. Since then I’ve been brainstorming almost constantly about what the campaign would be & I had a practice session on Friday.Continue reading
Hello, I decided to make the most stupidly simple top-down shooter I could think of.
You play as a white cube in a small room. You can’t move but you can aim & shoot a green projectile using your mouse. Very soon red cubes spawn in & quickly charge you; when they touch you its game over. That’s pretty much it.
Hello, first another brief life update. I’ve been feeling sick, which has made my sleeping patterns worse. Also, at the time of this post, I’m still waiting to hear about my car being fixed. They have told me that another component went faulty & it will cost over $600 (fuck!).
I’ve tried to not let any of this stop me from trying to make some progress, which focused on my top-down shooter project this week. Since my current implementation of tiles is causing lag with only nine rooms generated, I’ve been looking online to see how people have tackled tilemaps in Unity.
I stumbled across a forum post that made me realize there’s bound to be some things on the Unity Asset Store relating to tiles & level generation that do things more efficiently. I had only ever gone to the Asset Store to download resources for tutorial projects; I never tried to find anything else. Turns out there’s several free tile/procedural generation packages available so I decided to check some of them out.Continue reading
Hello, I’m afraid I haven’t done much work on projects this past week.
Every time I do one of these posts where I have very little to share, it feels like I’m coming up with excuses just for the sake of making a post. I feel like I could do more, & I apologize for this.
This seems to be a common habit for me. Roughly every third week I won’t do so well with my game projects, usually due to some mix of life events & downtime habits. Technically yes I do have time to work on my game projects, but instead I vouch for games, youtube, anime, or whatever I may be into at the time. In other words, I’m like 90% of people in western culture today who like to be non-productive for some odd reason.
I finally solved that fucking annoying bug! Turns out there was a nav destination check, as part of the tutorial, that I didn’t account for when I added searching. This check essentially told the robot to go to it’s first destination if it’s not near it, resulting in robots running back & forth between two positions (ha!).Continue reading
The Stealth tutorial series is now, technically, complete! The last “video” is simply a list of stretch goals that I’m thinking about doing. There will likely be an additional “tutorial” update for an improved version of Stealth soon. In the meantime, you can find the current game in my portfolio page as usual.Continue reading
This past week has been very distracting for me (a couple of social nights followed by rest & recovery, my cousin getting 5th edition D&D books, + other good distractions) so I’ve done very little game development. I have made a start on the last Unity tutorial project – Stealth, though I’m only onto the third video of 26. Also, with the release of Unity 5, it’s made it a bit harder to follow a series done with what I suspect to be the Pro version of Unity 3.
I imagine this will take me a couple more weeks to complete. I hope to get “chapter 1” (the first eight videos) done by the end of the week.