November Life Update – Cutting Back

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Hello, I know it’s December now but this update is about things that happened last month. Besides, I might end up doing one more update before the end of the year.

It feels like I’ve delayed this update too much so there’s a fair amount of things I want to cover & try to recall.

Quick summary for those with little time:

  • Been thinking about my dreams & if I can ethically justify them in the context of the world at large (something I’ll delve into on a separate post).
  • I’ve had two sets of random guests stay over at my flat briefly. I’ll be talking about the first pair (the second largely kept to themselves).
  • Cancelled my D&D campaign.
  • I’ve taken a different approach to my game projects, & now I’ve found myself actually sticking to a project for once (yay!).
  • I also finally got around to getting most of these questions up in front of my house.

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A 1st D&D Campaign Handout

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Ugh… finally got this done! This took me way too long to get done (my excuse is I got caught up in world buildingĀ  šŸ˜€ ).

I’m posting it here so those who are curious about it can see it, & also so I can free myself for other pursuits. Fair warning – it’s a long read (over six pages long, way too big to paste into a blog post).

To summarize the document, it covers:

  • What to expect from me as a DM.
  • What the setting is + some lore regarding what your character should know from the get go.
  • Some house rules, mainly about leveling.
  • What I’ll need from players.

If you feel up for it (& can open Word documents) here it is.

Farewell.

September Life Update – Game Time

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Hello, I thought I’d end up writing about the uncertainty of my job as my contract ended yesterday, but now I have good news. For those who haven’t kept up with my work situation, or forgot, I’d advise reading July & August before reading the next part.

My boss has presented his case about the future & value of my team (& my own role) to his own boss &, from what I can tell, he has no problem with me going part-time. Now we’re just waiting for those above him to approve. This could take a while since apparently there’s a backlog of matters they must see to first.

In the meantime, he has given me a 3 month extension on a part-time basis. I haven’t received any actual paperwork for this yet, but it’s agreed between us that my standard days for the rest of this year starting next week are Tuesday, Wednesday, & Thursday; with days changing to suit the needs of the team as they arise.

So yep, it’s kinda official now – I’m no longer working full-time. Yeays!! Continue reading

August Life Update – Not Quite Yet?

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Hello, I actually wrote this out in a single afternoon.

This month I’ve become more weary of working full-time & was looking forward to a change in situation, but this last week has been kinda weird for me in an oddly ironic way.

My contract was set to end this coming week & it occurred to me that I hadn’t taken any leave since April. I’d asked about the leave I’d accumulated & was advised to simply sit on it for now. The policy is I’d be paid out for any annual leave I haven’t taken, but this wasn’t the case for sick leave. I’d been advised to simply use it since I hadn’t actually taken any sick days. My plan was to use it to make this current weekend extra long & go visit my parents + dogs in Te Anau again.

Well, this past week my body decided now was the time of the year to be sick. Continue reading

July Life Update – Changes for the Better

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Hello, I’m going to try & make this concise since there’s a lot I want to bring up.

A quick overview for those low on time:

  • Work – my old boss returned & changes are happening + temp contract ending next month. I also made an offer with him; if he wants to keep me.
  • D&D – need to actually put into action the campaign I’ve been planning all this time (yes I’m terribleĀ  šŸ˜› ). May keep my word of posting about it next time.
  • Health – taking action to cut down & change my diet. Going dairy-free & reducing sugar intake.
  • Return to Game Dev – I made a simulation demo in Unity based on an old assignment & I have more assignments I’m planning on re-imagining.

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April Update – D&D World Building

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Hello, I’m still around.

I’ve taken this past week off from work so I’ve been able to just relax at home. It’s given me the chance to refresh things: change my bed, get new clothes, shave, etc. Though probably the main thing I’ve been doing over the past while is trying to create a D&D campaign setting.

I’ll just say right now that it’s a “homage” (er, blatant rip-off) of the fantasy I’ve grown up with & enjoyed. With standard D&D lore as the baseline, I’m taking elements primarily from Heroes of Might & Magic, Warhammer Fantasy, Warcraft, The Elder Scrolls, & more; with names, items, etc taken from Magic: The Gathering, Heretic & Hexen, Lords of Magic, Diablo, & other media. It’s essentially a kitchen sink full of high fantasy, which allows the players to be whatever they want to be (this is the one campaign where I’m taking this approach by the way, I plan on being more original/restrictive in future campaigns).

Is this copyright infringement? Probably, but I’m only doing this with my friends & it’s just for fun.

I am of course adding my own flavour to the setting, things like:

  • No explicit “good & evil”, only perspectives, beliefs, & cultural values. That means creatures like goblins & orcs aren’t just pillaging & destroying “cause they’re evil”, it’s part of how they survive in the world. It also makes entities like angels & demons more interesting since these are meant to be the living essence of such moral forces.
  • Deities are ambiguous & every faction has their own idea of what the gods are; no universal pantheon. Clerics & the like are functionally the same but their powers come more from faith in the domain & ideals themselves; they’re the ultimate examples of the “power of belief”.

I started this thinking that I’d create the world in a simplistic manner; I won’t worry about things makings sense or there being consistent logic, this is fantasy for fantasy sake. Though as I’ve dug into this & added more & more, I realize just how much work I need to do. Continue reading

Lessons From DMing

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Hello, I wasn’t sure what to make my next post about until last night.

I had spent most of this week planning my next D&D practice session with my cousin, which didn’t go the way I thought it would. On top of that I got a gaming laptop yesterday (yes!) so I’ve been busy getting used to Windows 10, deleting bloatware, & hunting down all forms of privacy invasion I can. I guess you would call this a D&D session post mortem though there’s definitely lessons here to learn about game design in general.

The first session was more of a straightforward dungeon crawl, whilst last night’s session was simply about the player visiting a town for the night. With the first session I was using an existing adventure from a tabletop RPG whilst this was far more improvised. I did have a plan of how the session would go, but that was where I failed.

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