Games & I

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This post relates back to my 2016 retrospective. I’d advise reading this first.


A question that has particular been on my mind is – how do I approach my aspirations in a way that is both fulfilling & ethical, yet realistic? How do I do this whilst holding to my own values?

Like the questions I had before, I don’t have a clear answer for this. To be fair, this post isn’t about looking for an answer but rather the affect this question had on me in regards to a major aspiration of mine.

You see, in 2016 a part of me gave up on my dream of making games. These are my reasons:

  • Having knowledge that the world is more screwed then I thought, my wish to make games, & the kind of games I wanted to make, feel comparatively trivial & unimportant (that was a truly sad thought for me). A part of me feels obliged to help the world get truly better in some way. I’m still not sure how I can help but I don’t think providing another form of escapism is the way.
  • I had reached a point where just thinking about making games brought about feelings of frustration, self-disappointment, & apathy. I’d tried many approaches that all lead to similar results, each one not able to account for my own shortcomings.
  • I have an awful habit of stating I’ll do something & not actually doing it for whatever reason. I’ve become really sick of being that kind of guy. I’ve become hesitant to say I’ll do anything, unless I seem to be already doing it.
  • I’ve known for a long time that its difficult to get into the games industry, & that surviving or even making a living from it is even more difficult. Hell, I know how difficult it can be just to try & make one game, I’ve been trying to do it alone since graduating in 2013. I admit the task has only become more daunting over time.
  • I like games, but I’ve become disgusted with the mainstream games industry. Cultural toxicity aside, it’s market driven nature has become more apparent to me. Any regard for experimentation, artistic expression, & the effects of the medium is seemingly relegated to indies, small studios, & critics, since everyone else is comfortable with games “just being games”. I feel like this point alone is worthy of it’s own post (I know, more to write about!).

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November Life Update – Cutting Back

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Hello, I know it’s December now but this update is about things that happened last month. Besides, I might end up doing one more update before the end of the year.

It feels like I’ve delayed this update too much so there’s a fair amount of things I want to cover & try to recall.

Quick summary for those with little time:

  • Been thinking about my dreams & if I can ethically justify them in the context of the world at large (something I’ll delve into on a separate post).
  • I’ve had two sets of random guests stay over at my flat briefly. I’ll be talking about the first pair (the second largely kept to themselves).
  • Cancelled my D&D campaign.
  • I’ve taken a different approach to my game projects, & now I’ve found myself actually sticking to a project for once (yay!).
  • I also finally got around to getting most of these questions up in front of my house.

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September Life Update – Game Time

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Hello, I thought I’d end up writing about the uncertainty of my job as my contract ended yesterday, but now I have good news. For those who haven’t kept up with my work situation, or forgot, I’d advise reading July & August before reading the next part.

My boss has presented his case about the future & value of my team (& my own role) to his own boss &, from what I can tell, he has no problem with me going part-time. Now we’re just waiting for those above him to approve. This could take a while since apparently there’s a backlog of matters they must see to first.

In the meantime, he has given me a 3 month extension on a part-time basis. I haven’t received any actual paperwork for this yet, but it’s agreed between us that my standard days for the rest of this year starting next week are Tuesday, Wednesday, & Thursday; with days changing to suit the needs of the team as they arise.

So yep, it’s kinda official now – I’m no longer working full-time. Yeays!! Continue reading

August Life Update – Not Quite Yet?

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Hello, I actually wrote this out in a single afternoon.

This month I’ve become more weary of working full-time & was looking forward to a change in situation, but this last week has been kinda weird for me in an oddly ironic way.

My contract was set to end this coming week & it occurred to me that I hadn’t taken any leave since April. I’d asked about the leave I’d accumulated & was advised to simply sit on it for now. The policy is I’d be paid out for any annual leave I haven’t taken, but this wasn’t the case for sick leave. I’d been advised to simply use it since I hadn’t actually taken any sick days. My plan was to use it to make this current weekend extra long & go visit my parents + dogs in Te Anau again.

Well, this past week my body decided now was the time of the year to be sick. Continue reading

July Life Update – Changes for the Better

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Hello, I’m going to try & make this concise since there’s a lot I want to bring up.

A quick overview for those low on time:

  • Work – my old boss returned & changes are happening + temp contract ending next month. I also made an offer with him; if he wants to keep me.
  • D&D – need to actually put into action the campaign I’ve been planning all this time (yes I’m terrible  😛 ). May keep my word of posting about it next time.
  • Health – taking action to cut down & change my diet. Going dairy-free & reducing sugar intake.
  • Return to Game Dev – I made a simulation demo in Unity based on an old assignment & I have more assignments I’m planning on re-imagining.

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Decided to DM

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Hello

I don’t have anything planned for this week so I’ll keep this short. This is partially because it’s the Easter weekend but more because I spontaneously said I’d be the Dungeon Master for my flat last weekend. Since then I’ve been brainstorming almost constantly about what the campaign would be & I had a practice session on Friday. Continue reading

Thoughts on a Combat System

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Hello, I have another in-progress system I want to share. This is for the combat aspect of the storytelling RPG idea I mentioned last time.

It is a turn-based system that takes place on a grid battlefield, separate from the world map. I wanted to come up with something where movement & positioning were highly important; something that played like Chess. I also wanted to avoid hit dice rolls but still allow the opportunity to avoid an attack, so I’ve included a reaction aspect to it. Continue reading