The Ward Storyboard

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Hello,

One of my first assignments was to create a storyboard for a story that follows a typical story structure. Unsure of what to do, I ended up basing it on a psychological game idea I’ve been workshopping for the last few years.

The story is an allegorical take on Carl Jung’s Individuation process, & is based on my own experiences in dealing with negativity & “finding my true self”. It also includes some ideas by Foucault as the story is about imprisonment.

Storyboard

This is a story about a Ward, who awakes encased in heavy plate armour.

They don’t remember who they are, only that they are a prisoner of this vast desolate, yet eerily familiar, structure called the Panopticon. They know the Warden sentenced them here for a good reason, but they don’t remember why. Thus the Ward sets out to find the Warden at their central tower to learn about the nature of their sentence.

On the way to the tower, the Ward is hunted by a mass of shadows. They are too slow to escape & become engulfed by the shadows.

Screaming in darkness, the Ward begins to learn. They see visions of a world before the Panopticon. They see the Warden, & the tyranny they wrought. As they learn, pieces of the Ward’s armour begin to shatter. When the shadows dissipate, the Ward is left unharmed with only their mask remaining.

They continue their journey until they finally reach the tower.

Inside, the Ward stands before a lone mirror inscribed “The Warden”. They gaze upon their own reflection & realize who they were.

The Ward condemns them self, saying they deserve to be imprisoned; yet the Ward lifts their hands & removes their mask. The Mask further condemns the Ward as they are being discarded.

The story ends with the Ward walking away to heal the world.

Continue reading

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February Life Update – New Adventures

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Hello, this month has been a bit of an emotional roller-coaster. More than once I’ve just had to stop because I wanted to cry, but there have also been some unusually fun times. I guess you’d call it cathartic.

Also, side note, why has an old post of mine been getting views from a lot of random people this weekend? Not complaining, I just find it kinda weird that people are suddenly interested in a post from late 2014 (wow, this blog has been going for that long?).

Anyway, the main things this month:

  • I’ve been getting myself setup as a freelance IT Sole-Trader, & thinking about how to make it viable has left me feeling a bit overwhelmed.
  • I went on an impromptu road trip with some friends to Twizel overnight. It was nice to see central Canterbury & help a friend move some stuff back home.
  • Been looking at the writing/lore aspect of my storytelling game prototype Sojourn.

If you’re wondering what a Sole-Trader is, it’s essentially a one person business. If you’re wondering what I’m offering here’s my draft business card:

XML Business Card

Yes, I’m intending on this being my business card (I wish I could say this was an original idea). I tried to do this in C# but I could see several problems with this approach.

Fortunately there isn’t much I need to legally do before I can begin work (I think I’ve got everything setup with my accountant now), but I’ve found myself having to wait regardless. Continue reading

Failing at Prototyping

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Hi, it’s been a while since I did something about a game project. I confess I haven’t really been working on anything in over month; the break/moving made me very lazy :P. But now I have some things I’d like to try out.

Yesterday I wanted to try creating a couple of prototypes but just trying to get one idea setup somehow took all afternoon & I still wasn’t able to play it :(. I did this using components from boardgames I have & anything else that works.

First I should explain what the idea was that took so long. You play as an ‘alien critter’ in a randomized subterranean world inhabited by other critters. Gameplay would comprise of skittering & digging your way through the world, eating resources, & fight various types of critters, each with their abilities you can earn by eating enough of them. Every critter has a single hit point, including you, & you’ll need to lay eggs to respawn when you die. Depending on how well I make this, I may include other features like growing resources in crops & spawning allies via eggs. Continue reading