Games & I

Standard

This post relates back to my 2016 retrospective. I’d advise reading this first.


A question that has particular been on my mind is – how do I approach my aspirations in a way that is both fulfilling & ethical, yet realistic? How do I do this whilst holding to my own values?

Like the questions I had before, I don’t have a clear answer for this. To be fair, this post isn’t about looking for an answer but rather the affect this question had on me in regards to a major aspiration of mine.

You see, in 2016 a part of me gave up on my dream of making games. These are my reasons:

  • Having knowledge that the world is more screwed then I thought, my wish to make games, & the kind of games I wanted to make, feel comparatively trivial & unimportant (that was a truly sad thought for me). A part of me feels obliged to help the world get truly better in some way. I’m still not sure how I can help but I don’t think providing another form of escapism is the way.
  • I had reached a point where just thinking about making games brought about feelings of frustration, self-disappointment, & apathy. I’d tried many approaches that all lead to similar results, each one not able to account for my own shortcomings.
  • I have an awful habit of stating I’ll do something & not actually doing it for whatever reason. I’ve become really sick of being that kind of guy. I’ve become hesitant to say I’ll do anything, unless I seem to be already doing it.
  • I’ve known for a long time that its difficult to get into the games industry, & that surviving or even making a living from it is even more difficult. Hell, I know how difficult it can be just to try & make one game, I’ve been trying to do it alone since graduating in 2013. I admit the task has only become more daunting over time.
  • I like games, but I’ve become disgusted with the mainstream games industry. Cultural toxicity aside, it’s market driven nature has become more apparent to me. Any regard for experimentation, artistic expression, & the effects of the medium is seemingly relegated to indies, small studios, & critics, since everyone else is comfortable with games “just being games”. I feel like this point alone is worthy of it’s own post (I know, more to write about!).

Continue reading