Thoughts on a Combat System

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Hello, I have another in-progress system I want to share. This is for the combat aspect of the storytelling RPG idea I mentioned last time.

It is a turn-based system that takes place on a grid battlefield, separate from the world map. I wanted to come up with something where movement & positioning were highly important; something that played like Chess. I also wanted to avoid hit dice rolls but still allow the opportunity to avoid an attack, so I’ve included a reaction aspect to it. Continue reading

RM Hack’n Slash – Developing Concept Part 3.1

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Hello, I’d forgotten that I’d written some of this back in Te Anau (whoops). This post has a lot of “my line of thinking” design notes.

Since it’s been about a month since my last RPG Maker post, I think a reminder is necessary. I realized that my framework was already flawed in regards to game development & I was supposed to start thinking about a prototype for combat.

So, how then do I go about combat in this game? Continue reading