Hello, I’m still around.
I’ve taken this past week off from work so I’ve been able to just relax at home. It’s given me the chance to refresh things: change my bed, get new clothes, shave, etc. Though probably the main thing I’ve been doing over the past while is trying to create a D&D campaign setting.
I’ll just say right now that it’s a “homage” (er, blatant rip-off) of the fantasy I’ve grown up with & enjoyed. With standard D&D lore as the baseline, I’m taking elements primarily from Heroes of Might & Magic, Warhammer Fantasy, Warcraft, The Elder Scrolls, & more; with names, items, etc taken from Magic: The Gathering, Heretic & Hexen, Lords of Magic, Diablo, & other media. It’s essentially a kitchen sink full of high fantasy, which allows the players to be whatever they want to be (this is the one campaign where I’m taking this approach by the way, I plan on being more original/restrictive in future campaigns).
Is this copyright infringement? Probably, but I’m only doing this with my friends & it’s just for fun.
I am of course adding my own flavour to the setting, things like:
- No explicit “good & evil”, only perspectives, beliefs, & cultural values. That means creatures like goblins & orcs aren’t just pillaging & destroying “cause they’re evil”, it’s part of how they survive in the world. It also makes entities like angels & demons more interesting since these are meant to be the living essence of such moral forces.
- Deities are ambiguous & every faction has their own idea of what the gods are; no universal pantheon. Clerics & the like are functionally the same but their powers come more from faith in the domain & ideals themselves; they’re the ultimate examples of the “power of belief”.
I started this thinking that I’d create the world in a simplistic manner; I won’t worry about things makings sense or there being consistent logic, this is fantasy for fantasy sake. Though as I’ve dug into this & added more & more, I realize just how much work I need to do. Continue reading