Mini-Project 2 – Card Design

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Hello, I’ve gotten my second mini-project done for my application portfolio – an encounter card for a conceptual boardgame. I created this over the span of about twelve days, whilst I was dog-sitting in Te Anau for my parents. It was nice to hang out with three small dogs for a while, but that’s not what this post is about (there is however a weird story I may post about later). Anyway, the card…

Card Design

A Gryphon encounter card.

The idea for this card stems from an adventure storytelling game idea I’ve mulled around for a long time, & have only now bothered to create something for. Whilst this is meant to serve as an encounter template, I wanted to treat it as an actual card that may appear in the game, so I chose to do a Gryphon (which might have been too ambitious for me). Continue reading

Failing at Prototyping

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Hi, it’s been a while since I did something about a game project. I confess I haven’t really been working on anything in over month; the break/moving made me very lazy :P. But now I have some things I’d like to try out.

Yesterday I wanted to try creating a couple of prototypes but just trying to get one idea setup somehow took all afternoon & I still wasn’t able to play it :(. I did this using components from boardgames I have & anything else that works.

First I should explain what the idea was that took so long. You play as an ‘alien critter’ in a randomized subterranean world inhabited by other critters. Gameplay would comprise of skittering & digging your way through the world, eating resources, & fight various types of critters, each with their abilities you can earn by eating enough of them. Every critter has a single hit point, including you, & you’ll need to lay eggs to respawn when you die. Depending on how well I make this, I may include other features like growing resources in crops & spawning allies via eggs. Continue reading