Hello, I wasn’t sure what to make my next post about until last night.
I had spent most of this week planning my next D&D practice session with my cousin, which didn’t go the way I thought it would. On top of that I got a gaming laptop yesterday (yes!) so I’ve been busy getting used to Windows 10, deleting bloatware, & hunting down all forms of privacy invasion I can. I guess you would call this a D&D session post mortem though there’s definitely lessons here to learn about game design in general.
The first session was more of a straightforward dungeon crawl, whilst last night’s session was simply about the player visiting a town for the night. With the first session I was using an existing adventure from a tabletop RPG whilst this was far more improvised. I did have a plan of how the session would go, but that was where I failed.