Study Confirmed, Now What?

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I’ve received confirmation that my application for the Bachelor of Communication Design has been successful. I’m basically set to do study next year & hopefully begin a new direction with my life. In the meantime I’ve been doing some odd doodling & thinking about what to do until study begins.

I’m going to start with the first item on my ‘wish-to-do’ list:

  • Make drawing, art, & design work a near daily habit.
  • Try my hand at pixel art & perhaps go further with digital art.
  • Get myself to write encounter scenarios (for like the 40th time!).
  • Return to generic world-building.

I imagine that as I complete each piece I’ll make a post about them – beginning with the first page of a new sketchbook.

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Some incomplete doodles. Top-left: Me having no idea what to draw… beside an Eevee. Right: A dragon. Bottom-left: “Hades, the world turtle”.

I just wanted to start with random ideas; I’ll focus on single concepts for later pages. Much of what I plan on drawing will be of characters & creatures (both my own concepts & fan-art of existing media), along with the odd scene from a dream. For these “dream scenes” I’d like to try out a more ‘simple’ & ‘cartoony’ art style as I’m tempted to depict them like a comic strip (I may need to do some research & experimentation towards this). As usual, I have a long list of creative ideas.

In short, continuing the art/design bandwagon with more regular posts to be expected, again.

Farewell.

Mini-Project 2 – Card Design

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Hello, I’ve gotten my second mini-project done for my application portfolio – an encounter card for a conceptual boardgame. I created this over the span of about twelve days, whilst I was dog-sitting in Te Anau for my parents. It was nice to hang out with three small dogs for a while, but that’s not what this post is about (there is however a weird story I may post about later). Anyway, the card…

Card Design

A Gryphon encounter card.

The idea for this card stems from an adventure storytelling game idea I’ve mulled around for a long time, & have only now bothered to create something for. Whilst this is meant to serve as an encounter template, I wanted to treat it as an actual card that may appear in the game, so I chose to do a Gryphon (which might have been too ambitious for me). Continue reading

Design! All or Nothing.

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Yay, something not depressing!

To open up my job options, I have decided to study design! Given where my creative interests lie, & the kind of things I enjoy, it’s almost embarrassing that I didn’t pursue this earlier (though really I didn’t think returning to study was a viable option, particularly in something more artistic).

Next year I plan on returning to Polytechnic to at least do the first year of the Bachelor in Communication Design. Yesterday I talked with the administrator about this & she said I could instead do a ‘graduate diploma’ (I think) since I’m a Bachelor of IT graduate. This means I could skip to the final year if I so choose to. At this point I’m still unsure what to specialize in so doing the first year will at least give me an idea of where I want to go. It does help that I already did a design paper as part of my BIT.

However, I need to apply by November 30th to have a good chance of getting in, & I need to come up with a portfolio showcasing my current design abilities. I’ll also need to sort out my student loan. That gives me about six weeks to prove that I’m ready to do this. Continue reading

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Hello, a blog post I’ve been working on is taking longer then I thought.

I’m onto my fourth draft now as I’ve probably become too obsessed with this personal topic. My thoughts about it keep evolving & my mood keeps shifting on a daily basis, which in turn feeds into what I’m writing. It’s difficult for me to reach a good genuine conclusion (which, given the topic, is very unsettling).

Anyway, I realized I had this 30 minute video saved that I intended on sharing some time after the above post. Since that’s going to take a while, here’s the video.


I love Thief: The Dark Project. It is one of my all time favourite games & this video does a good job of explaining why it deserves praise, even today. There’s a lot of good design advice to take from this game & video. It also makes some good criticisms of AAA video games today.

I may go play Thief 2: The Metal Age or check out The Dark Mod now.

Farewell.

August Life Update – Not Quite Yet?

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Hello, I actually wrote this out in a single afternoon.

This month I’ve become more weary of working full-time & was looking forward to a change in situation, but this last week has been kinda weird for me in an oddly ironic way.

My contract was set to end this coming week & it occurred to me that I hadn’t taken any leave since April. I’d asked about the leave I’d accumulated & was advised to simply sit on it for now. The policy is I’d be paid out for any annual leave I haven’t taken, but this wasn’t the case for sick leave. I’d been advised to simply use it since I hadn’t actually taken any sick days. My plan was to use it to make this current weekend extra long & go visit my parents + dogs in Te Anau again.

Well, this past week my body decided now was the time of the year to be sick. Continue reading

Thoughts on a Combat System

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Hello, I have another in-progress system I want to share. This is for the combat aspect of the storytelling RPG idea I mentioned last time.

It is a turn-based system that takes place on a grid battlefield, separate from the world map. I wanted to come up with something where movement & positioning were highly important; something that played like Chess. I also wanted to avoid hit dice rolls but still allow the opportunity to avoid an attack, so I’ve included a reaction aspect to it. Continue reading