Hello, I’ve finally started doing some playtesting. I’ve got a test project setup with the four PCs, an average enemy (Skeleton), & some pieces of equipment. I’ve just been focusing on the core essentials by running the ‘battle test’ feature, seeing how the PCs perform with & without equipment if all they did was attack every turn.
I decided to skip physical prototyping as:
- I’m using an existing system. There’s little point replicating something that’s ready to use & quicker to setup.
- There are too many numbers involved for doing the simplest things by hand. Its not that I don’t like math, its just that I’d need to calculate the results of each & every single action (base attack + weapon attack – base defence – armour defence, etc) for each & every single character for each & every single turn for each & every single playtest. It really slows things down & becomes very tedious when you’re trying to see what changing a single value will do.
As they are without any armour, all PCs are quite vulnerable (which is the way I’d like it to be), however armour isn’t working the way I thought it would.