Hello, I’ve completed the Survival Shooter & 2D Roguelike Unity tutorial series. To recap my progress with the tutorial projects so far…
Roll-A-Ball Space Shooter Survival Shooter 2D Roguelike
- VX Ace
I’d like to talk a little bit about the two most recent tutorials.
With the Survival Shooter, a lot of the heavy lifting has already been done by the original developers. Where Space Shooter had you import the media & an example of the completed project, Survival Shooter also had many of the scripts ready for you to fill in, with many of them being virtually complete. A kind of wish they left the scripts out, but given that this was originally presented at a live event I think they were trying to focus on the bare essentials of what you need to know. Along side learning how more complex objects are animated, this one featured how to do isometric style games & mouse tracking (I know my brother will be happy to read that since he really enjoys these style of games).
The 2D Roguelike is a very recent, intermediate level, series that Unity just put up. It’s probably the most useful tutorial series for me so far. The map randomization isn’t as extensive as I hoped it would be, but I’m still happy they showed some form of map generation. My main gripe is that the videos have a very quick pace to them, & I would have to often pause the videos just to catch up (I’m not kidding, sometimes I’ll find myself finish typing line 1 when he’s about to write line 3). This one didn’t include the option to restart when you die, however I have added this feature to my version of the game + the option to quit (as I always do).
I’ve added links to the Windows & Mac versions in my portfolio. The last video of the 2D Roguelike had you implement touch controls but I won’t be uploading a mobile version.
Next I’ll be doing the last tutorials in the order of RPG Maker VX Ace then Unity’s Stealth tutorials.